![]() It seems it scattered across the memory and some of it might have been a text formed but I changed my name to something else. I tried the memory and found it - I only used normal characters but it was in ASCII. I tried initially making a cheat from the input screen and it was a pain, I tried the game saves and it was odd (I repeated a fragment twice but only one of those appeared - possible compression). If that is the case and I got back earlier than I anticipated I will give it a go as far as the cheats and save stuff goes. Though probably obvious from the context all addresses mentioned are memory addresses, at this stage I have no so much as looked at the internals of the ROM. US Version of the ROM, I imagine I could adapt it for the European and other versions easily enough. I imagine you would anyway but backup your save before you do all this.Įdit 2. Likewise the box at the left hand side of the screen might be generated from normal text but with a bit of markup to have the game stick it in there.Įdit. This can also mean the name is rendered as graphics somewhere and a lot of the less text happy games will do this.Ĭombinations of the three both in technical terms (it is both normal text and a reference value at the same time) and used within the game are possible (the boxes might be graphics where any reference to it in the normal speech is normal text). This is more common if the name is in the top left of the box, used in info screens or something fancy. Kind of similar to actual text hacking but might involve editing tiles/graphics somewhere or digging a lot deeper, old final fantasy games are quite noted for this.Ī reference value/the name is a variable. ![]() Here the name is actually a special character in the text engine. The character's name is just like any other text/word and you get to do a find/replace and sort any pointers you break as the result of this. The trouble is naming can often sit somewhat apart from regular text hacking.Īctual text hacking. Bonus is you might even get to make a name that the name entry screen does not allow but the text encoding scheme might.ĭoes the character's name start as ? or change during gameplay? It might be nothing and it might be everything.Īfter this we have more general concepts. If it allows this it has to save it which means you can attack it as it saves, edit the save or edit it in memory. Once restored, they possess powerful powers and manage to defeat monsters easily.ĭownload Suikoden: Tierkreis DS rom Suikoden_- Tierkreis(Europe)_(En,Fr,De,Es,It).Offhand no and I am lacking the time to sit down and pull it apart so I am limited to asking a few questions.ĭoes the game allow you to choose a name, choose a nickname or something similar? If yes then you might want to instead look at save editing or cheat making. A strange phenomenon occurs, and the hero, Jale and Marica glimpse a vision (the combat opening the game). While all hope seems lost, the hero discovers an old book, and decides to approach it. ![]() ![]() It is then that unknown monsters of incredible power make their appearance, and the troops find themselves cornered at the bottom of a ruin. Everything seems to be going normally, our young apprentices flaunt their progress to their master, and the mission is heading towards frank success. That day, Dirk decided to take them with him to fulfill one of the village’s requests, to take care of the “Lagaart”, dangerous little monsters who settled on the hill to the east. The game begins in the small village of Citro, a peaceful country town in which our hero and his three main friends – Jale, Marica and Liu – learn to use weapons with Dirk, their mentor, whom they consider to be their big brother. Suikoden: Tierkreis is a RPG video game published by Konami released on Mafor the Nintendo DS. English, French, German, Italian, Spanish ![]()
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